49. Maps can be used instead of the model, some model is it? And can achieve real results! This not only reduces the number of faces! They can improve the speed? (To master it) like my keyboard as a keyboard can give rendering the image! then use this image to make a map!architectural visualization to a box map! in perspective a little further and the model looks the same, right?
Not the case, maps to fine it must be to draw in photoshop, rendering is not good to take a picture posted up, hey! This material things too, and all of a sudden are about endless. So good you by the following method I try:
1: In the Material Editor, select a pattern like the ball, keep it as a standard material, but the shadow of a certain type of change phon (phone is the oldest type of the shadow of the main application and plastics, surface) other parameters I do not say it.
2: Know displacment channel it, it is a grayscale channel, the root with a map of the gray level automatic stretch model. That we can be the first painting in photoshop keyboard keys a distribution map, and the buttons are painted black, the keyboard base to keep the Bose, so we got an automatic bump map (of course there are other and bump channels )
3: It is based on a detailed map drawn above each key plot details (letters, ah, numbers ah, all are painted on) and match the above map and this map with the diffuse color channel
4: According to your own need to adjust other parameters
Note: displacement must use it sometimes generates a polygon surface area of more than 1 trillion, largely increase the rendering speed, to get a good effect on a certain time in memory and pay a heavy price. But when you adjust the channel can be closed in order to speed up the rendering speed until you are satisfied after it opened.
50. Outdoor renderings in the production of curved glass curtain wall joint plane, the method used to give the best material specular reflection? As a way to use maps, how to deal with and face the arc to make a unified picture effect? Thank you
Flat mirror on the use of all materials, so the fastest, most accurate to the best, then use raytrace material now!
, But I feel no need to assign two types, do not use the mirror, and blame the trouble, all with light tracking line, but not animation. If you use map, you have to separate the two different map types.
51. I would like to ask for advice do you master the method of surface animation, thank you
Noise parameters used include Bump mapping and specular effects with ray tracing maps. This mixed texture, showing irregular reflective surface.
52. When the material sphere (up to the kind of) how to do ah run out?
Ball can replace a default material to use material ball, when once again want to adjust the material to be replaced when the scene actually available to retrieve per straw material, which you can edit the original material
You can delete some of the original material down to save the library on the line!
Copy, rename, and then adjust on it
53. I would like to ask why my 3D MAX3.0 in the Maps folder in a material are not? What measures can be fitted with it. Thank you for this first
When you first install, there are three options, the typical, thin, completely and you choose exactly on the line. There is a map you choose, pay attention to the file format under the file name, file format if you choose wrong, of course, will find a file does not. map file formats to choose map
If you find enough software brought the map can be downloaded or copied to the purchase of map material map folder.
54. 3DMAX4, the material attached to die after a particularly fuzzy? How to do?
According to the model size, crop, or repeat the map.
55. I pull in perspective as a small cube floor body, but not visible in perspective, however, see the front view is there?
In the Material Editor render both sides on the hook and give the material.
56. How to access the same in a material in different parts of a diagram, non-dimensional sub-object material?
Directly in the material editor cut the part you need, then you can tick the box in the application.
57. I attached to material objects, why the material object with a good fuzzy and I want to do that outside the marble effect, but I
Tune bad. And my point of view with distorted map, why do I rotate or not?
You can pick what your "W" point of view it! Ambiguity may be your picture quality and resolution is not good because of it?
58. Able to use models instead of some of the texture model is it? And can achieve real results! This not only reduces the number of faces! They can improve the speed? (To master it), like the keyboard as I can give a keyboard rendering the image! then use this image to make a map! to a box map! in perspective a little further and the model looks the same, right?
Not the case, maps to fine it must be to draw in photoshop, rendering is not good to take a picture posted up, hey! This material things too, and all of a sudden are about endless. So good you by the following method I try:
1: In the Material Editor, select a pattern like the ball, keep it as a standard material, but the shadow of a certain type of change phon (phone is the oldest type of the shadow of the main application and plastics, surface) other parameters I do not say it.
2: Know displacment channel it, it is a grayscale channel,architectural visualization the root with a map of the gray level automatic stretch model. That we can be the first painting in photoshop keyboard keys a distribution map, and the buttons are painted black, the keyboard base to keep the Bose, so we got an automatic bump map (of course, are different and bump channels )
3: It is based on a detailed map drawn above each key plot details (letters, ah, numbers ah, all are painted on) and match the above map and this map with the diffuse color channel
4: According to your own need to adjust other parameters
Note: displacement must use it sometimes generates a polygon surface area of more than 1 trillion, largely increased the rendering time, to get a good effect on a certain time in memory and to pay a huge price. But when you adjust the channel can be closed in order to speed up the rendering speed until you are satisfied after it opened.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment