Sunday, October 30, 2011

Autumn and winter clothes sweet floral rendering of a woman's unique style

"Parisian way of life has given us a lot of inspiration, their dress style and use of color, their influence on popular culture, they often go to art galleries and cafes, all of these life skimming over the surface to form a vibrant image of life and charm. "L'CART 11 月 new work on the" Paris impression "for the debut of creative inspiration, to the city at the moment, that time, elegance and romance into their DNA.
2011 autumn and winter, L'CART to Paris as an opportunity to expand women's colorful costumes change to quite diverse sense of the city as the keynote color, dotted with sweet small flower,architectural rendering drawstring, stitching, hit color, rendering the woman in this the city's unique style.
Parisians lazy, take on fashion is a entertain themselves without a ride, but it is so loyal to themselves, they always lead the trend. The L'CART, most want to bring you, from the heart is such a fashion. Street is a must-coat, which can wear European-style garden floral dress, with a little romantic, elegant, yet capable, L'CART know how to enjoy the comfort of clothes, more inner small insist. Like L'CART uses "no sense of Label" design, the label is no longer hinder the comfort mark and wherever in the clothes you do not see L'CART's logo, but you just know it was L'CART, style is our label.
When it comes to French men, our minds will be how the emerging scenario? In the misty light, and a woman kissing a romantic, chic Square pigeons across the sky, or the dissipation at the sentimental.
Either way, the French men are always graceful,architectural rendering not the American cowboy wild, not to be sub-culture of hip-hop. They are always free casual dress, all the design, the version, are simple, flexible, wild, low-key dress set off an absolute high-end taste, this is L'CART men's style content.

Saturday, October 29, 2011

Red and black combination interior style rendering movement atmosphere

Red and black combination interior style rendering movement atmosphere
Open the doors JunWei GS, match with ice blue interior atmosphere lights and silver chrome plated adornment ornament red and black interior style deeply attracted me, compared to common version of the JunWei, JunWei GS bring me a better visual enjoyment. In the material, and the entire central sets the basic filling out the soft material,architectural visualization the silver is decoration face before piano lacquer that bake replaced panel, look more have qualitative feeling.
Dashboard modelling and normal version JunWei difference, double cannon muzzles dashboard outside the chrome plated decoration. In SPORT driving mode dashboard will appear red background light, stimulate the drivers are more strong driving desire.
JunWei GS in interior compared with normal version JunWei the biggest change will come from the steering wheel. New style of steering wheel absolutely cuddly, first irregular and more sturdy modelling makes JunWei GS steering wheel more close to the car's steering wheel, second silver decoration very attracting eyeballs, and with the two fangs keep headlights star the consistent design, important is in 3 PM and 9 PM the position is used the soft leather punch, and the steering wheel model more joint hands, and ensure the feel, at the same time, the number of new shift will stimulate the driver's more the hormones, but JunWei GS shift of the block in D when dial doesn't work, change only to manual mode, can produce effect, so in driving process and can't follow one's inclinations to switch gears, lead to practical and ashkenazi opponent is a bit poor compared to some.
Although JunWei GS central Taiwan button layout and feel and normal version no difference, but the new SPORT and TOUR button it reflects both the most core difference. Two key corresponding motion pattern and comfortable model, two mode can be a key switch, when two buttons in bright lights is normal mode.
JunWei GS also equipped with Onstar Ann the lucky star system, in addition to voice navigation this main function outside, still have a sonic lock, telephone, architectural rendering remote collision for help, such as a condition self-inspection 14 active function. And general all Ann fortunes as system, JunWei GS, fortunes as free use with standard for a year, after fees as a function, can produce 780 yuan each year minimum use fees.
And 2.0 T flagship sports as version, JunWei GS are also equipped with electronic hand brake, in the side, navigation, bluetooth phone functions of control knob.
At the same time in reveal movement, JunWei GS the pursuit of comfort also decline, its equipped with HARMAN/KARDON with the sound with speed volume function, intelligent configuration let driving more easily. Audio input have AUX, USB, etc DuoZhong input methods, USB interface is located in the central armrest, the control panel did not take up the space.
JunWei GS the door plank in his arm where often touchs adopted the filling out the soft material, red suture is also very good with the style of whole vehicle, closed brought about by the heavy voice let people have the sense of security.

Thursday, October 27, 2011

Rendering refers to drying dye ink or color images

Rendering refers to drying dye ink or color images, support or oppose the separation of yin and yang, increased texture and dimension to enhance the artistic effect, canbe "set color" solution. Qing Yun Shou Ping said: "laity on the painting, and color iseasy to begin with, turned out very difficult to render, painted to the color, add furnacecage, heavier exercise, heat a bit weak, come to naught."
Ink or pastel hues contrast with the outer contour rendering in the background images, making it visible. If Hongyuntuoyue, and painting snow, rain scene, Fog, twilight,water, architectural rendering white flowers and line drawing characters, etc., the general housing, around thecontrast dye method.
Rendering cloth is a transfer of a painting of a painting and fabric production.Production methods can be used again and again of the dye from dark to lightgradually describe the cloth, but also used the same color and the neighboring dyediluted with water, painted directly on the cloth, so that their natural infiltration,architectural rendering connected to form a multi-level color and patterns. Alternatively, you can use theairbrush printing to color dye to the cloth moist, clear and soft multi-level effects. Can also be sprinkled on the fabric of natural or dye resist agent to promote the formation of deep or shallow point point effect. Produced by rendering the fabric has a "dream team" of color.

Wednesday, October 26, 2011

Because college courses in higher mathematics studied linear algebra-related content

Because college courses in higher mathematics studied linear algebra-related content, so the time to learn 3D programming is the fact that a jump later, when some elements of learning to feel very depressed, (4,5 years of no use , and inevitably forget) often rely on high-level API to complete the final, but the fact that these specific algorithms to achieve high-level API Han's basic read, so decided to come back some good to understand the basis, of course, the first part of mathematics. In order to better achieve the visual effect, as well as in a complex matrix operations when validation result of the operation, will be introduced freemat or scilab (5.1.1) or GNU Octave (3.2.3) the use of this software as the matlab three alternatives to use. Can not be a huge matlab is kind of a relief, default freemat, architectural visualization not enough time to consider other alternatives. Specific calculations involved as far as possible to achieve both versions of DirectX and Irrlicht will refer to some source code. (See the formula used in C / C implementation) Basically, I hope to explain the main concepts, best intuitive explanation.
Vector
Size can be expressed using only the amount called the number, such as temperature, quality and so on. Both need to use the size of that, but also the amount of direction is called the vector, such as displacement, velocity and so on. Geometry, we use the directed line segment to represent the vector. There are two variables to determine a vector, that vector length and vector direction. Volume and position-independent, have the same length and direction of the two vectors are equal. There are specialized in irrlicht class vector2d, vector3d were to represent two-dimensional, 3d rendering 3-dimensional vector. In DirectX is the structure used to represent vector D3DXVECTOR2, D3DXVECTOR3, D3DXVECTOR4.
Right-hand coordinate system
A picture is worth a foreword, do not know how to hand gestures look at the distorted figure, is left to understand Han, Han is a right-handed coordinate system. OpenGL is used in the right-handed coordinate system, DirectX, Irrlicht is used in the left-handed coordinate system

Friday, October 21, 2011

Kapag aming nai-publish na ang unang suriin muli ng maglobi space ng imahe

Kapag aming nai-publish na ang unang suriin muli ng maglobi space ng imahe, tandaan ko ang aming production team, pakikipag-usap tungkol sa mga customer nais na gumawa ng ilang mga makabuluhang mga pagbabago sa espasyo, kung paano ito kaugnay ng materyal na pader,architectural visualization mga piraso ng kasangkapan sa bahay, lamp at iba pang maliliit na maraming disenyo ang mga pagbabago.
Sundin namin ang disenyo at pagtutukoy ng pakete upang lumikha ng detalyadong at makatotohanang pag-render talaga masyadong maganda, ngunit walang kuwarto upang ipadala lamang ang karapatan na kapaligiran para sa mga customer na gusto at kailangan upang baguhin ang mga bagay-bagay.
Pagkatapos, aming tinutukoy,architectural rendering kami ay gawin ay magdagdag ng ilang dagdag na dolyar rendering na badyet, at lumikha ng isang "fund lusak dinisenyo" upang makipag-usap sa, at simulan ang pag-play sa paligid na may iba't ibang kulay, kasangkapan sa bahay mga plano, pag-iilaw, mail kuwarto disenyo ng mga tampok , gawa ng art at iba pa.
Ano ang nangyari, upang lumikha ng isang pag-render ng ​​karaniwang proseso ay isang bagong buhay, upang matulungan ang aming mga kliyente at ang kanilang mga disenyo ng koponan ay mas malapit sa pagtugon sa pangitain sa kanilang sariling ulo. Sa pamamagitan ng leveraging sa aming koponan, at upang higit pang palakasin ang proseso ng umuulit 3D rendering ng space,architectural visualization 3d rendering : Blog maglobi ay ipanganak na muli, at ngayon ay sa kanyang sariling hinaharap.
Pagkatapos ng ilang iterations, ang huling rendering ay mahalagang kumpleto at ang pangkalahatang puwang na gawin ito, hindi bababa sa aming mga computer, na ngayon lamang kailangang programa sa huling guhit disenyo, at magiging handa upang bumuo.

Monday, October 17, 2011

Prior to this,3d rendering you just rendered to the screen

Height "and" width "are changed to 480.
7 Render "Perspective" viewport.
Output image is still square, but smaller.
Change the output location:
Prior to this, you just rendered to the screen. In this step,architectural visualization  you will learn how to render to a disk file, and how to disable the screen output.
1 in the "common parameters" rollout near the bottom of the "Render Output" group, click "File" button.
The "Render Output File" dialog box.
(2) If necessary, change the output location \ 3dsmax9 \ images \.
3 Click the "Save as type" drop-down list next to,architectural visualization and then select "BMP image files (*. bmp)".
This is a Windows bitmap file format commonly used for image files in Windows.
4 In the "File name" field, click, and then enter the apples. Press the Enter key.
5 appear "BMP Configuration" dialog box. By clicking "OK" to accept the default selection "RGB 24 bit."
The dialog box closes. Not render any content, but in the "Render Output" group, "Save File" and was now in a usable state is enabled, the read-only area below shows the output path and file name. These features are only using the "File" button to specify the file becomes available after the output attributes.
6 so far learned to use any method rendering the "perspective" viewport.
Software will render the image window and frame to architectural rendering render the file specified. Use the "View Image File" command to view the latter.
7 from the "File" menu, select "view image files." Use the "View Files" dialog box opens apples.bmp file.
Open a new window that displays the rendered image. architectural rendering It is exactly the same and the rendered frame window, but its title bar shows the filename instead of rendering viewport.
8 Close the two windows.
Specify file type, the software automatically attached. Bmp file extension. You can also add in the file name extension to the specified file type.

Use more than one computer rendering high-resolution images.

• If the scene geometry is not in proportion to, please use standard lights.
• Lighting on custom lights and auxiliary lighting master.
• adding floodlights to provide additional assistance and simulate ambient light reflected light. Demand adjust the light "double" value.
Tip: Avoid the light of the standard "double"architectural visualization value set to greater than 1.0. This will result in rendering the faded area (especially when you intend to convert the video). Greater than 1, instead of using "double" value is to add more light objects.

Introduction to Rendering
To 3ds? Max in the form of two-dimensional image or video to view the final outcome of the work, the need render the scene. By default, the rendering, the software uses the default scan line renderer to generate a specific resolution still images, and displayed on the screen in a separate window. But also provides a variety of rendering options, this tutorial will cover part of it.
Skill level: Beginner
Completion Time: 2 hours.
Features described in this tutorial
In this tutorial, you will learn how to do the following:
• will be a static image in different formats and resolutions rendered to the screen and a disk file.
• Use different renderers and pre-set.
• Use more than one computer rendering high-resolution images.
• rendering animation and still images into a movie file.
• Use the network field while rendering an image from a architectural visualization different animation.
• Render to create textures for use in the game.
Tutorial files
Note: You can find the program on CD-ROM to complete all the necessary files for this tutorial. In the implementation of this tutorial, please \ tutorials folder from the disc to the local installation directory.

Sunday, October 16, 2011

Rendered frame window has many tools that can be used in a different manner

Use the rendered frame window tool:
Rendered frame window has many tools that can be used in a different manner and view images. Most of these tools in the form of a button in the toolbar, which in the above illustration to highlight. In this step, and will try some other mouse-related functions.architectural visualization In the "Rendered Frame Window" topic to find relevant and detailed description of all controls.
1 click in the window to activate it, then rotate the mouse wheel forward or backward.
If you are not using a wheel mouse, you can hold down the Ctrl key, then click the left mouse button to zoom, or click the right mouse button to zoom out.
Amplification of the rendered frame window
This will zoom in and zoom around the mouse cursor image. The current zoom ratio appears in the window title bar text right. In the actual size of 1 / 8 and 64 times the scale between.
You can use the standard Windows method to change the window size, such as by dragging the lower right corner.
2 is magnified, you can hold down the mouse button (or mouse wheel), then drag the window to pan the image.
If you are not using the three-button mouse, you can hold down the Shift key and left mouse button, then drag the window to pan the image.
3 Return to the zoom ratio of 1:1, and then release all keys, part of the image in the window, click and hold the right mouse button.
A temporary window that displays the kind of routine, such as resolution image data, and the mouse cursor at the bottom of the current pixel for specific information.
4 still hold the right mouse button, drag the mouse cursor at the top of the image is bright parts, architectural visualizationsuch as Apple's specular highlights.
The right end of the toolbar changes color like bright red and clearly. Release the mouse button remains that color.
5 Close the rendered frame window.

Saturday, October 15, 2011

and then move up to the ceiling, new lighting level

Right-click on the "left" viewport to activate it. Enable "Move", and then move up to the ceiling, new lighting level.
Move to the ceiling level of the channel lights
If you render the scene now, it will be very bleak.
Only by the channel lights to provide lighting of the room
Lighting will be added to disable the default lighting. Once you add a light, all the lighting of the scene will certainly put your own light from the object.architectural visualization (Rendering also shows a little light appeared above the door leak. Do not have to worry: as long as you add more light, this situation will disappear.)
Add a chandelier:
For the living room in the overhead lighting will be used in a separate document prepared MAX light collection.
1 In the "Create" panel, turn on "light." From the drop-down list, select the "photometric" button to enable one of the light object, and then enable the "Automatic Grid" switch.
Does not matter which button is enabled. You do not need to start from scratch to create light. However, the "Automatic Grid" should be enabled, so that the combined set of lighting equipment will be aligned with the ceiling.
2 Move the 3ds? Max or resize the window so that you can also see "Windows Explorer" window.
Right-click a viewport, and from the quad menu "Display" (top right) area, select "All thaw."
If the geometry is in a frozen state, the "Automatic Grid" will not work.
4 files ceiling.pendant.max from the \ tutorials \ lights directory onto the 3ds? Max window "Camera02" viewport.
A pop-up menu from which you can choose to open, merge or cross-reference with a ceiling chandelier scene.
5 Select the "Merge Files."
Appear ceiling pendant geometry. It is selected, and because opening the architectural visualization"Automatic Grid", which together with the scene in the face.
6 Drag the lighting until it is aligned with the ceiling and move it to a position near the fireplace.
The top of the ceiling chandelier equipment location plan
Chandelier lights the camera view
Since in the living room have a light, you can set examples in order to provide more room lighting.

Friday, October 14, 2011

We found this effect when the glass becomes more ugly

We found this effect when the glass becomes more ugly, with no transparency, the problem lies in the shadow of light, because the default shadow map (Shadow map) map type does not support the use of transparent objects,architectural visualization so the rendering time will be rendering transparent objects into a black shadow. We change the shadow parameters (Shadow Parameters) in the shadow of the object (Object Shadow) color (Color) or density (Dens) to reduce this black phenomenon, so that shadows change and transparency, then designated as a checkerboard floor map ,
Note: This is a simulation using the method transparent shadows, if the use of ray-traced shadows (Ray Traced Shadow) or other types of support transparent shadow of the shadow, can be more realistic and transparent shadows, but the rendering will be slower.
We also found that the shadow of the screen there are jagged, through to the shadow map parameters (Shadow Map Params) field sampling to improve shadow range (Sample Range), can reduce the jagged effect, but would also make rendering slower.

Now the glass effect is still not ideal, because the glass screen is missing caustics, caustics rendering of transparent objects can enhance expression.
Third, create caustics
To use Mental ray rendering caustics, should meet the following conditions:
A, the scene is set to at least one light emit photons
B, set at least one object produces caustics
C, at least one object set to receive caustics
D, and enable the Mental ray the caustics function
In the render settings panel, select the indirect lighting (Indirect Illumination) panel, the caustics and global illumination (Caustics and Global Illuniation) column, VGH Caustics (Caustics) column enabled (Enable) items,
Here we introduce the caustics need to rely on several parameters:
1, the maximum number of photons per sample (Maximum Num.Photonsper Sample), set the number of photons used to calculate global illumination, increase this value for the Bureau of lighting can produce less noise, while photons become blurred, but the rendering speed will be relatively slowed down. Larger samples, rendering the longer default setting is 100.
2, the maximum sampling radius (Maximum Sampling Radius), used to fine-tune the photon radius setting, default is disabled. Size of the scene is generally the size of photon 1 / 100, when the photon reflection overlap, mental ray renderer uses sampling to smooth them. Increase the number of samples can increase the smoothness, but also produce more their caustics.architectural visualization When a photon is very small radius of each other do not overlap, the sample set will not work. Photon radius is small, but in number, can produce point-like caustics.
3, the average of each light focus astigmatism child (Average Caustic Photons per Light), set for each beam of light caustics generated by the number of photons. Increasing this value can increase the accuracy of caustics, but will increase memory consumption and rendering time.

Thursday, October 13, 2011

You must know how many scenes there are in one project

Secondly,make a overall plan before doing a project. You must know how many scenes there are in one project, and how many elements there are in one scene, and among these elements, which element need to be modeled, and which can be found in your data base, besides, you also need to the whole colours and so on.you know,preparation may quicken the work .architectural visualization only in this way can you  avoid detours,which is very helpful to your productiveness.
Besides, you need to distinguish the importance in the course of creating a rendering , so that we will not waste any time doing the parts that is invisible, which will save lots of time. you need to choose the right perspectives, this will omit the workload of modeling and geting materials. you don't need to take the details of the far-away objects into consideration, it is ok if they have colours!
Forth, Do not to model in the overall scene if possible! many renders like to model in the overall scene, however, i would not suggest this if you don't use a very technical drawings. As even a simple interior rendering may be consisted by thousands of surfaces, and we also need to add lighting,materials, pictures. and the whole process is an ordeal to your CUP, internal storage as well as the display card. If you need Windows98, then it would make things even more difficult! Even you need conceal command to delete some objects, it will also drive you mad when coming across the complex rendering. So experienced renders usually set model in an independent scene, and then use Merge command to merge different subsidiary scenes so that they can make full use the computer resource and  enhance the quality of renderings.

Last but not least, you should set up your own material data base. if you are experienced with this job, you can have your own data base for materials,architectural visualization which will make you feel convenient in the course of working!
All in all,  refering to the above points is a necessity to be a excellent render , hope my above suggestion will give you a push in creating a perfect rendering, thank you for sharing!

Monday, October 10, 2011

Theory Photorealistic rendering is implemented by some degree of physical simulation

Theory Photorealistic rendering is implemented by some degree of physical simulation - some of the calculations are real or abstract simulation of physical processes.
"Based on the physical,"architectural visualization the term that is used in the rendering area is widely accepted outside of the physical model or similar, gradually built up in the rendering area of ​​the relevant special skills.
These basic concepts of physics are quite straightforward, but difficult in a few calculations, accurate and complete results; a very good algorithm or to achieve a more general method for rendering purposes it may be difficult to understand. To meet the robust, accurate and practical requirements,architectural rendering implementation must be a complex combination of many different technologies.
Rendering research focused on the improvement of scientific models and their efficient application.

Saturday, October 8, 2011

Work describes the future world, global warming caused by greenhouse effect caused by the unprecedented global catastrophe

Work describes the future world, global warming caused by greenhouse effect caused by the unprecedented global catastrophe! The development of human greed and excessive pollution, will surely suffer the penalty of nature. Return to dreams destroyed by their own paradise after all, a beautiful fantasy, but in the longer term to look forward to the passage of time in this prophetic fantasy,architectural visualization so that we strongly feel the insignificance of human beings. Reveal not only the centuries of human existence after the embarrassment, it is also the reality of Kusakabe and survival of industrial civilization, human progress, a warning, as the huge bright red car for speeding the development of general alert dragon. Only in the loss and deeply painful experience of its immeasurable, we will be more nostalgic for past happiness and joy climate mutation is to leave submerged after the rapid temperature drop due to sudden freezing. Tornadoes, tsunamis and storm followed, plunged into an unprecedented human catastrophe of the end.
In the ocean, this castle has become a haven for mankind.
Challenge # 1, static map
Challenge start and end dates April 23-May 18, a total of 26 days
1) Each contestant is not allowed to assign from the material pre-selected the five models select a model. Later in the game are using this model.
Building performance division's success is the ability to visually good understanding of the building. Participants were also asked to write a detailed summary of the paragraph to describe their understanding of the building of their choice. Once the decision of the synopsis, participants will be asked for a map to the effective performance of the performance they want something. Construction may exhibit some of the cultural significance of things, or building may need some marketing target groups, and guide this group into a way of life. Normally, you are entrusted to do the project when the idea of ​​this project will give you. However, in order to ensure the game is not tied to your creativity and make you grow as a building performance artist, in the summary description of the game you can show what you want.
Criteria: visual, model, lights, materials, creativity, innovation, technical difficulty, the overall effect and the ability to visualize the building.
2) the idea of ​​creative
Determine the model, to determine the type of their work. Began to collect ideas, view the CG work. Front of the computer in a daze, waiting for the imagination wings. . . I like cartoons, have made cartoon-style thought, the spacecraft will use a hydrogen castle hanging in the sky. Also thought of "Castle in the Sky." Have proposed a centuries-old trees growing out from the center of the castle, the castle will be wrapped package, more terror! Like the screen with water, and finally the idea of ​​establishing a water castle.
3) submit synopsis
April 30 to submit synopsis of the participants over this period will be disqualified!
My synopsis
Work describes the future world, global warming caused by greenhouse effect caused by the unprecedented global catastrophe! The development of human greed and excessive pollution, will surely suffer the penalty of nature. Return to dreams destroyed by their own paradise after all, a beautiful fantasy, but in the longer term to look forward to the passage of time in this prophetic fantasy, so that we strongly feel the insignificance of human beings. Reveal not only the centuries of human existence after the embarrassment, it is also the reality of Kusakabe and survival of industrial civilization, human progress, a warning, as the huge bright red car for speeding the development of general alert dragon. Only in the loss and deeply painful experience of its immeasurable, we will be more nostalgic for past happiness and joy climate mutation is to leave submerged after the rapid temperature drop due to sudden freezing. Tornadoes, tsunamis and storm followed, plunged into an unprecedented human catastrophe of the end.
In the ocean, this castle has become a haven for mankind.
4) creation of start
One model is selected to start thinking, and making what effect? Water of the city, a story full of mystery and filled with historical evidence.
Angle: Scene selection a lot of perspective, and finally finalized this cool angle.
Material on the Internet to collect a lot of pictures on the West Castle, architectural rendering careful observation of what it was like a real castle. Began to draw material, to draw the very old, the vicissitudes of feeling.
Lighting: To create a mysterious atmosphere, but also surrounded by cold and dark environment, from the window cast a warm light, how warm our hearts as a safe haven there.
Model: order model, the model did break. Add some elements into it. And lanterns, cats are countless added after the draft. People want in flying, lanterns, inspired by a CG hand-painted, taking into account the ancient Chinese, "updating" to discuss such elements will be like foreigners, and more Chinese characteristics! There is a distant future of the city submerged in water, is a strong contrast. As a warning!

Friday, October 7, 2011

Maps can be used instead of the model, some model is it?

49. Maps can be used instead of the model, some model is it? And can achieve real results! This not only reduces the number of faces! They can improve the speed? (To master it) like my keyboard as a keyboard can give rendering the image! then use this image to make a map!architectural visualization to a box map! in perspective a little further and the model looks the same, right?
Not the case, maps to fine it must be to draw in photoshop, rendering is not good to take a picture posted up, hey! This material things too, and all of a sudden are about endless. So good you by the following method I try:
1: In the Material Editor, select a pattern like the ball, keep it as a standard material, but the shadow of a certain type of change phon (phone is the oldest type of the shadow of the main application and plastics, surface) other parameters I do not say it.
2: Know displacment channel it, it is a grayscale channel, the root with a map of the gray level automatic stretch model. That we can be the first painting in photoshop keyboard keys a distribution map, and the buttons are painted black, the keyboard base to keep the Bose, so we got an automatic bump map (of course there are other and bump channels )
3: It is based on a detailed map drawn above each key plot details (letters, ah, numbers ah, all are painted on) and match the above map and this map with the diffuse color channel
4: According to your own need to adjust other parameters
Note: displacement must use it sometimes generates a polygon surface area of ​​more than 1 trillion, largely increase the rendering speed, to get a good effect on a certain time in memory and pay a heavy price. But when you adjust the channel can be closed in order to speed up the rendering speed until you are satisfied after it opened.

50. Outdoor renderings in the production of curved glass curtain wall joint plane, the method used to give the best material specular reflection? As a way to use maps, how to deal with and face the arc to make a unified picture effect? Thank you
Flat mirror on the use of all materials, so the fastest, most accurate to the best, then use raytrace material now!
, But I feel no need to assign two types, do not use the mirror, and blame the trouble, all with light tracking line, but not animation. If you use map, you have to separate the two different map types.
51. I would like to ask for advice do you master the method of surface animation, thank you
Noise parameters used include Bump mapping and specular effects with ray tracing maps. This mixed texture, showing irregular reflective surface.
52. When the material sphere (up to the kind of) how to do ah run out?
Ball can replace a default material to use material ball, when once again want to adjust the material to be replaced when the scene actually available to retrieve per straw material, which you can edit the original material
You can delete some of the original material down to save the library on the line!
Copy, rename, and then adjust on it
53. I would like to ask why my 3D MAX3.0 in the Maps folder in a material are not? What measures can be fitted with it. Thank you for this first
When you first install, there are three options, the typical, thin, completely and you choose exactly on the line. There is a map you choose, pay attention to the file format under the file name, file format if you choose wrong, of course, will find a file does not. map file formats to choose map
If you find enough software brought the map can be downloaded or copied to the purchase of map material map folder.
54. 3DMAX4, the material attached to die after a particularly fuzzy? How to do?
According to the model size, crop, or repeat the map.
55. I pull in perspective as a small cube floor body, but not visible in perspective, however, see the front view is there?
In the Material Editor render both sides on the hook and give the material.
56. How to access the same in a material in different parts of a diagram, non-dimensional sub-object material?
Directly in the material editor cut the part you need, then you can tick the box in the application.
57. I attached to material objects, why the material object with a good fuzzy and I want to do that outside the marble effect, but I
Tune bad. And my point of view with distorted map, why do I rotate or not?
You can pick what your "W" point of view it! Ambiguity may be your picture quality and resolution is not good because of it?
58. Able to use models instead of some of the texture model is it? And can achieve real results! This not only reduces the number of faces! They can improve the speed? (To master it), like the keyboard as I can give a keyboard rendering the image! then use this image to make a map! to a box map! in perspective a little further and the model looks the same, right?
Not the case, maps to fine it must be to draw in photoshop, rendering is not good to take a picture posted up, hey! This material things too, and all of a sudden are about endless. So good you by the following method I try:
1: In the Material Editor, select a pattern like the ball, keep it as a standard material, but the shadow of a certain type of change phon (phone is the oldest type of the shadow of the main application and plastics, surface) other parameters I do not say it.
2: Know displacment channel it, it is a grayscale channel,architectural visualization the root with a map of the gray level automatic stretch model. That we can be the first painting in photoshop keyboard keys a distribution map, and the buttons are painted black, the keyboard base to keep the Bose, so we got an automatic bump map (of course, are different and bump channels )
3: It is based on a detailed map drawn above each key plot details (letters, ah, numbers ah, all are painted on) and match the above map and this map with the diffuse color channel
4: According to your own need to adjust other parameters
Note: displacement must use it sometimes generates a polygon surface area of ​​more than 1 trillion, largely increased the rendering time, to get a good effect on a certain time in memory and to pay a huge price. But when you adjust the channel can be closed in order to speed up the rendering speed until you are satisfied after it opened.

Thursday, October 6, 2011

Although the "bump" map channel can make it to the object's surface uneven

Although the "bump" map channel can make it to the object's surface uneven, but its effect is very limited and can only achieve a similar effect of bas-relief, if you need the material to achieve a strong concavity, you need to use "replacement" map channel."Replacement" map the surface geometry can produce displacement. And the "bump" map is different "replacement" actually changed the surface texture geometry or surface film breakdown (and a bump map is only set to produce the visual illusion on the concavity). "Replacement" mapping application to generate the grayscale displacement map. In the 2D image, the color is darker than the brighter the color more prominent outward, resulting in replacement of the 3D geometry, and modeling to achieve the same effect.
"Replacement" material effect on the surface will be generated in each triangular face of many, you can create good results, but will spend a lot of time and memory. Meanwhile, the textures can be added directly to the patches, meshes, polygon and NURBS surface objects, other types of models can not be directly applied "replacement" material.
To other types of objects using the "replacement" material, can be applied to "exchange approximations" modifier, or be translated into the four types of objects. In addition, the number of segments in the object will directly affect the displacement effect, the more the number of segments, the more detailed displacement effect.
As the "replacement" material is very time-consuming rendering, so we in the production of this instance to the attention of preservation.
(1) run 3ds max 2011, open the material, "the sand source. Max",architectural visualization  the document consists of several parts and a flat, in this instance, the setting for the material plane, buried in the sand to make a camera's scene.
(2) rendering Camera001 view to observe the effect of the current material.
(3) Open the "Slate Material Editor" dialog box, add the "standard" material to the active view and name it as "sand."
(4) "sand" material to give the scene in the "sand" object.
(5) As the sand is a very rough material, so in the "Shader Basic Parameters" architectural visualization rollout shader column drop-down list, select "Oren-Nayar-Blinn" option.

Sunday, October 2, 2011

structure in order to help the designer visualize and construct it

Architectural rendering is the process of preparing and displaying proposed design of an object or structure in order to help the designer visualize and construct it. It can be a product, machine, small structure, residential home or commercial facility. In the past the architects or product designers would just prepare hand-drawn sketches of the various sections of the building or product components. This method was quite inefficient since it was almost impossible to compare the constructed unit with what you had initially dreamed of.Today, Computer Aided Design (CAD) based architectural techniques have changed the game for architects and designers. It's now possible for you to virtually see the proposed design in complete 3D environment during conceptualization phase without waiting for its construction. With the advent of multimedia presentation tools such as 3D Max, Maya, Blender, etc, it is now possible to apply color and expressions to your building or object in order to test different permutations and combinations. In this way you can get a definite idea and suggest some changes to make it as desired.
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3D animation is a more advanced graphical presentation technique that produces graphics like fly-throughs, 3D tours, walk throughs, cartoon films, TV commercials and website design. 3D animations generate tremendous interest compare to 2D graphics and are very useful in real life applications.
3D animations are generated based on a design concept or theme. This theme is further explored and experimented using design details and its communication flow called storyboards. Based on this flow animators prepare the character or object design to develop basic frames. All the characters and objects involved in the project are called 3D models that are stored in the computer as data file. You can pull out relevant information needed to architectural visualization view or render 3D models any time and modify as per design requirements.